Roger and I have been working in the Game Industry for over 20 years. When I moved to L.A. in the mid-’90s, Roger unknowingly replaced me at a company called NuFx Inc. which was a third-party game developer, mainly on Electronic Arts games.
Years later, Electronic Arts bought NuFX, and it became EA Chicago. I returned to Chicago to work with the many talented folks there—and finally met Roger too. We logged countless hours of working on games, foodie endeavors, ping-pong, Nerf-wars galore, and even walked through blizzards to get late-night mini-tacos while crunching on several productions.
Since then it has been years of working at various game studios until they closed or we moved on, building art teams for several studios like Robomodo, Synapse, Scientific Games, Iron Galaxy, and more. The story continues…
The bottom line—we are artists. We have lived as artists. We have grown as artists and now we are thriving Directors who can share our experiences with the next generation of artists.
Throughout our career journey, we have worked from Associate artists to Senior artists, to Leads, Directors, and even Freelancers too! We built and managed art production teams, and we have roles creating Concept and Character Art, Environment Art, UI/UX, Animation, and Motion Design—and vast experience hiring for these positions as well.
All of our experience was learned on the job from over 20 years of actually developing Games, Commercials, and Movies. We are grateful to have made a living with a career we love and have collaborated with the best talent on the planet.
Today’s aspiring artists are faced with a new challenge—oversaturated markets and learning platforms. Not to mention YouTube, and every college claiming to have some sort of “Game Development” curriculum. After years of teaching at them, we found them to have under-developed curriculums that leave students with little-to-no relevant skills to get the job they want and zero portfolio development.
How do you know what to do? How do you get to your dream job? The answer is more than a class, it is more than creating art. You need to have a plan of action and a direction before you go on your journey.
This is one of the main reasons why Chimirus was founded. Working through our own career journey made us realize that we can offer a different approach, a more personal learning experience—with the right information, the right network, and the right approach.
Chimirus is a source of inspiration, education, and community. We are firm believers in the professionals instructing the profession and we focus on the skills absolutely required for success in the game industry. We welcome you to join us on our journey so we can help you on yours!