Chimirus specializes in professional digital arts training for the creative world. We are dedicated to developing emerging talent, working professionals and creative teams to achieve their next level of success.
We believe in professionals instructing the profession and focus on the skills required for success in the creative industry. We approach instruction by craft, process and workflow to develop a deeper core understanding of art and design that has universal application.
We are very excited to announce our live classes for Spring 2019! Our classes focus on movie, video game, and animation production techniques, taught by local industry-leading professionals. Each class is 10 weeks and will be held in a professional studio classroom using Wacom Cintiq display workstations. These exclusive classes only have 4 seats available—ensuring an in-depth personalized experience. Enroll now!
WE'D LIKE TO THANK OUR PARTNERS FOR THEIR SUPPORT & INNOVATION IN THE CREATIVE COMMUNITY
WHAT'S IN A NAME?
The name Chimirus is a nod to the “Chimera,” a three-headed beast from Greek folklore with the head of a lion, body of a goat and the tail of a snake. Something legendary; existing only in one’s imagination. In this case, our “beast” represents today’s three core digital production needs: Design, 3D and Animation.
The first part of the name, “Chi”—well, no surprises there. Chi-town is our hometown—the city we know and love: Chicago. The second half, “mirus” in Latin, means “to wonder” or “marvel.” It is literally where the magic happens. Because, isn’t that really what we as artists do? We create magic; that wonder.
With more than 25 years of experience in the entertainment industry, Dave Pasciuto’s record speaks for itself:
10+ feature films
300+ ad campaigns
The award-winning creative director has worked in virtually every design industry with high-end projects that touch every market. In the past three years alone, Dave has won 11 distinguished awards and accolades.
Dave is a rare type of do-it-all designer with work experience as an illustrator, concept artist, environment artist, 3D visual effects artist, animator, motion designer, and compositor! Over the course of his career, he has worked as an artist and team leader with several notable studios, including Framestore, Leviathan, Dose Pictures, Vitamin Pictures, and more. Disney, Marvel, Warner Bros, Star Wars, Microsoft, and dozens of other prolific corporate clients have published his work.
After earning his certificate and creative training at the Gnomon School of Visual Effects, he has transitioned into the role of teacher, speaker, and leader. His involvement in curriculum design and artist training at the Gnomon School, Gnomon Workshops, Columbia College Chicago, Ai, Flashpoint, and now Chimirus have shaped the careers of more than 1,000 students.
Dave’s experience behind the design table and as a leader is deep, diverse, and proven to work in the real world.
No one knows games like Roger Yuen. Over the past 20 years, Roger has built an impressive career that spans virtually every aspect of game design with experience in style guides, concept design, 2D/3D asset creation, animation, modeling, texturing, illustration, and more.
He has collaborated with several notable studios, including Electronic Arts, Robomodo, Seven Lights, Flipside5, and Scientific Games. Most recently, he’s the Executive Producer at Synpase Games, which is a division of Kongregate.
Roger is credited with 45+ premier title games for iOS/Android mobile and virtually all the AAA consoles.
Most notably, he was instrumental in the art & design of:
23 mobile slot games for iOS and desktop
6 NBA games for PS3, Xbox360, Wii, PS2, Xbox, GameCube, and PS1
3 Fight Games on PS2, Xbox, PS3 and Xbox360
2 NBA Street games on PS1, PS2, Xbox, and GameCube
2 Tony Hawk games for PS3, Xbox360, and Wii
Roger leads with charisma, optimism, and expertise. His proven track record and creative eye for innovation inspire his teams to deliver their best work. In addition to leading on-site, remote, and freelance artists, he also taught 3D game composition and character visualization for three years at Columbia College Chicago.
As a UI/UX expert, Roger has worked with industry-leading clients, including Apple, Google, Facebook, Twitter, and IBM