by Chimirus | Apr 25, 2023 | Game Industry
Hey there! In our previous post, we chatted about the two factors that can make or break your game art career: your portfolio and your interview skills. Today, we’re going to dive deeper into some common problems that we see with game art portfolios....
by Chimirus | Dec 27, 2021 | Game Industry, Mindset
How important is your own art style? This has always been an internal creative struggle for me. Not necessarily in a bad way either. When you break into the game industry or any creative industry with the production pillar it’s a thing to celebrate. You get to...
by Chimirus | Apr 26, 2021 | Design, Game Industry, Mindset, Uncategorized
Story is everything. They are a part of being human. Since humans walked the earth, we have told stories from cave drawings to the written word to moving pictures. We are compelled to create our own stories based on our own life experiences or our imagination. Every...
by Chimirus | Jan 4, 2021 | Design, Game Industry, Mindset
Whether it be a freelance gig, a job at work, or a project on your own, you know one thing, you have to get it done, like, yesterday. It’s the usual deal—lot’s of stuff, no time, blah, blah, blah. It has tons of moving pieces, deliverables, and of course, you feel...
by Chimirus | Jul 3, 2019 | Blog Post-Events, Design
We are proud to say we just wrapped up our first 10-week Stylized Concept Art class with Beck Hallstedt. As we started building Chimirus almost 2 years ago, having a concept class was one of our goals. We wanted to offer training that was new, relevant and just plain...