BATTLEFIELD TANK WAR
Roll into battle with Photoshop concept art that is well-suited to the world of game design. Take advantage of Photoshop’s tools and layered styles to achieve battle-ready color and texture!
LESSONS
8 Premium Lessons
length
1+ Hour – Learn Fast!
level-up
Beginner to Advanced
software
Photoshop & Pixel Squid

INspiration & mood boards
For this project, I wanted to revisit one of my past projects from a game title screen that had some tank warfare in it. While I am not a fan of war, I do realize there is a community of video games like World of Tanks and Call of Duty that requires this type of artwork.Â
Photoshop Setup & Compositing
Since I already had the layout, I just really needed to build up depth and elements. So I brought new ground elements, like grass, dirt, rocks, and pile of debris that I grabbed from MattePaint.com and PixelSquid. Marking up an image or doing a “paint-over” really helps to get ideas and improve the image as well.Â


Advanced compositing
As with most advanced compositing, it all comes down to intergrating all of the elements into one seamless image. Lighting has to be consistent and dynamic while supporting your focus. Color has to compliment the feel and style while supporting the Mood Board and the finishing has to look high-res.Â
effects & finishing
For the final look of this image, I wanted it to be darker, contrasty, and a little murky. Since there isn’t a true directional light source, the light mainly came from the ambient of the sky and the explosions. Of course, there is some artistic license here to Art Direct the focus of the piece and balance it out to really hit the depth planes.Â

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Instructor: Dave Pasciuto
Dave is an award-winning creative director who has worked across multiple industries—focusing on high-visibility projects for film, animation, video games, and advertising campaigns that span every market.
He has worn many hats through his journey, working as a creative/art director, VFX artist, concept artist, illustrator, compositor, and animator in the feature film, broadcast, advertising, and video game industry. His diverse client list includes Disney, Nickelodeon, Sony, Activision, and Electronic Arts on licenses like Star Wars, Marvel, TMNT, and many more.
Dave is also deeply involved with personal coaching, teaching courses, designing tutorials, and presenting workshops between Los Angeles and Chicago for world-class schools like Gnomon School of Visual Effects and Chimirus.